2022-23 work experience

Smart Place

Improving Usability of Business Managing App with Heuristic Evaluations

overview

Enhancing user experience for 'NAVER Order' setup

Enhancing user experience for 'NAVER Order' setup

This project aimed at improving the user experience of the ‘NAVER Order’ setup for restaurant owners by making it more user-friendly and intuitive.

Scroll to Outcome ↓

Scroll to Outcome ↓

Role

Product Designer (Full-time)

The only product designer.

The only product designer.

  • Worked with 1 Product Manager, 3 Engineers.

  • User Research, User Flows, UI Design, Prototyping, Usability Testing, Visual Design and Design System.

About Company

The most dominant tech company in Korea with 72 million users, commanding over 80% of Korea's search market with around 5,000 employees working collaboratively.

About Product

NAVER’s business management app for local stores such as restaurants and beauty salons. It serves 2.4 million business users.

timeline

5 months (Oct 2022 - Mar 2023)

Impact

Impact

Through this project, we achieved noticeable improvements in usability, resulting in a significant increase in weekly active users and a rise in business user acquisition for Smart Place.

context

Current setting up process of 'NAVER Order'

To help you better understand, let me work you through the process of setting up 'NAVER Order'

Step1. Sign up for NAVER Pay and choose the type of order.

Choose the type of order

Screening

Through the NAVER Pay sign-up process, we assess whether this restaurant is qualified to use NAVER Order.

Choose the type of order

Pickup

Delivery

Table

Drive Through

Robot Delivery

Dashboard

The user selects the type of order from the restaurant.

Step2. Add menu items to sell.

Chicken Salad

18$

Lunch Combo

30$

Fried Rice

15$

Egg Bacon

18$

Menu Setting

Step3. Add time slots of opening hours.

Slot 1

10:00AM~03:30PM

Lunch

Break Time

Slot 2

05:00PM~09:00PM

Dinner

Time Setting

problem space

A decade-old product with over 4,000 accumulated user complaints.

Smart Place, originally launched as 'Partner Center' in 2014, has undergone a decade of feature expansion and business growth. However, as user interfaces were growing older, negative feedback accumulated on Appstore review. So, we have decided to embark on a comprehensive usability improvement project.

3 main pain-points the most frequently mentioned.

problem 1.

Non-intuitive

It’s not intuitive to understand how to use the feature, and time-consuming to learn.

problem 2.

Inefficient

Frequently used features are hidden, so users switch between multiple screens.

problem 3.

Inconsistent

The usability differ between the PC and mobile, causing confusion for users.

design process

Determining design criteria and priorities by Heuristic Evaluations.

It is impossible to take every user’s comments into account. It was essential to set design criteria and priority. Therefore, I utilized Jakob Nielsen’s 10 Usability Heuristics Guidelines↗

4 heuristic guidelines have been identified as the most relevant based on repetitive user feedback.

I identified four specific heuristic rules that recurring pain points from app store reviews were in conflict with.

#4.

Consistency and standards

Users should not have to wonder whether different words, situations, or actions mean the same thing.

#7.

Flexibility and efficiency of use

A product should provide short-cuts and allow users to take customized actions.

#8

Aesthetic and minimalist design

Interfaces should not contain information that is rarely needed. Ensure that the visual elements of the interface support the user's primary goals.

#9

Help users recognize and recover from errors

Error messages should precisely indicate the problem, and constructively suggest a solution.

We evaluated each task and screen within the NAVER Order setup process.

I formulated an evaluation sheet with specific criteria based on four guides. A team of five, including the Product Manager and Product Designer, rated each screen on a scale of 1 to 5.

Project Manager

Designer

Scale

Definition

1

Significant non-compliance with evaluation criteria.

2

Partially unmet criteria in specific cases.

3

No noteworthy instances of non-compliance.

4

Fully meets all criteria satisfactorily.

5

Exceptionally well-designed experiences identified.

Based on the evaluation results, we were able to identify the design priority.

After collecting evaluations from everyone, I computed the average scores. We opted to prioritize criteria rated at 3 or below.

Outcome

  1. Dashboard

Before

The layout lacked information hierarchy, leading to user confusion regarding where to focus initially.

The most crucial function, 'Order Settings', which users use the most, is tucked away at the bottom with a small button, making it less noticeable.

After

After

The screen divided into 3 sections redefines the content hierarchy according to priority.

Users are introduced to Naver Orders at the header, and then they first identify the most important tasks with illustration cards in the middle. If necessary, users can access tutorial materials at the bottom of the screen.

Aesthetic and minimalist design
Aesthetic and minimalist design

Ensure that the visual elements of the interface support the user’s primary goals.

Each stage of the NAVER Pay sign-up process is displayed with a status label and a situation-appropriate button.

Through labels, users can view the crucial payment status without the need to visit the NAVER Pay homepage as before.

A Call-to-Action that can promptly restart the order is indicated with precision.

The specific states are displayed, such as closed hours, hidden orders, or unfinished order settings, and the primary button offers the functions to restart the business according to the state.

Help users recognize and recover from errors
Help users recognize and recover from errors

Ensure clear understanding of the current order status and provide Call-to-action for error resolution.

Outcome

  1. Time Setting

Before

Before

Redundant tabs and layers led to a less intuitive user experience. Also, usability difference between default and custom schedule setting causes confusion.

  1. Default schedule setting

  1. Default schedule setting

  1. Custom schedule setting

  1. Custom schedule setting

After

After

By answering 3 sequential questions, users can finalize the default schedule, custom schedule, and days-off settings.

Consistency and standards
Consistency and standards

When operating functions of similar nature, use consistent UI components.

Also, days-off shortcuts make it easier for users to set up weekly or annual days off.

Flexibility and efficiency of use
Flexibility and efficiency of use

Avoid repeatitive actions and provide shortcuts.

Design system

Component system for consistent usability
and workflow efficiency

Smart Place is a business management tool that uses numerous input fields, buttons, and labels.

Therefore, a robust design system is essential in eliminating repetitive work for designers and developers. Using uniform components according to the context creates consistent usability.

To provide a consistent experience across mobile and PC using a responsive layout design system.

Additionally, all illustrations used to aid in easy understanding were created with a consistent style.

evaluation

Enhanced usability testing results

I tackled this project with a strong commitment to delivering the best quality to its users. It was a journey to make the interface user-friendly through various design tests.

This experience involved a solid design process, where we gathered feedback from users to understand their needs and used evaluation methods, such as Heuristic Evaluations and Usability Testing, to figure out which area needed improvement.

After conducting a heuristic evaluation with coworkers again following the improvements, we observed that the average scores in the 2-point range had increased to the 4-point range.

© Jeongmin Lee 2024