2020 work experience
BEAT
Shoot AR Game Videos with Your Friends
‘BEAT’ is an AR video social platform where users invite friends and record AR game videos while interacting through features like
"Live Comments" and "Gif Memes."
Project Type
my Role
Tools
timeline
3 weeks (July 2020)
About SNOW of NAVER
I had the opportunity to work with SNOW team. SNOW is an AR camera app used by over 280 million people around the world. Also, it is especially beloved by Gen Z users for its facial recognition effects and beauty retouch filters.
Images from the official SNOW website
Create a new AR video platform using SNOW's game effects
"We are finding a new AR market opportunity!"



Game Effects were used more often for recording, but fewer videos were actually uploaded compared to other effects.
To achieve the project goal, I began dissecting user data related to game effects. During this process, I discovered a notable fact: while users were actively recording videos using game effects, they were not posting the videos. This led me to believe that if we could find a way to leverage these recorded videos, it might open up new market opportunities.
Game
72
Distortion
23
Beauty
100
Distortion
31
Game
11
Why don’t users post videos using game effects?
To find out the answer for this question, I conducted context inquiries and in-depth user interviews.
“I don’t post videos using game effects because the purpose of filming is to play a game, not to create a video in which I look good."

Home feed shows preview videos with game effects and users can select one to play.

Users can send invitations to a group of friends, or start a game with random people.
Add new group
Quick start
⚡️
Monkey Besties
Food Fighters
🐵
🍽

When everyone enters the game, recording starts with the game effect.

After the round is over, users can see the ranking and play one more round.
Testing the usability of the prototype
I recruited a group of close friends to see if users utilize the prototype as intended.
participants




a group of close friends
instruction
Be located in each other's home.
Choose 2 effects.
Play them 3 times.
I observed users leaving the prototype app to the messenger app included with each other as soon as the game was over. They shared funny screenshots that they captured during playing and reacted through texting. After getting back to the prototype, they didn’t watch their video again.
Findings

Chat interaction right after the game playing is essential.

They saved the most hilarious moment as a meme.

As soon as the game is over, users can leave comments and emojis on the funny moment of the video.
And then, when they replay the video, the comments and emojis appear the right where they have left them.

Users can select a part of video that they want to save as a gif meme, and the gifs are going to be saved in their group room.


Next step to the business model
With the outcomes of my project, I also proposed business models based on which NAVER can make profits through AR effects.
Advertisement fee
A lot of clients produce AR effects incorporating their products as an advertisement tool. AR effects have more advantages than video and image ads, since they encourage users to engage more by game playing. BEAT can receive ad fees through producing and displaying the AR effects ads.
Ads effect fee
Ads effect displaying

Ads Client


AR effects ads that users can play game related to their products.
Effects sales commission
The general users can be an AR effect creator by Creator Studio, an AR effect production tool. For these effect creators, BEAT can open the market to sell their creative effects and can charge creators a sales commission fee.
Leveling up as a well-rounded designer
who can turn 0 to 1.
Over a short period of time, I was supposed to find market opportunities turn them into an app prototype, and convince stakeholders, which was an incredibly intensive process. It was a 0 to 1 experience that I could level up as a product designer who can put her product thinking skills into actual work.
Presentation for executives and collegues.
© Jeongmin Lee 2024